Generalist Medical 3D Animator

Company: Intervoke
Location: Remote, United States preferred
Experience Level: 7+ years of professional experience
Position Type: Freelance / Contract / Project-Based
Workload: Intermittent project-based work, with the potential for increased assignments as client needs grow

About Intervoke

Intervoke creates high-end medical animations, life science visualizations, courtroom animations, interactive healthcare education software, and immersive educational experiences. Our work helps explain complex science, medicine, anatomy, procedures, mechanisms of action, devices, and healthcare concepts through accurate, engaging, and visually compelling content.

We are looking for a Generalist Medical 3D Animator to join our network of trusted freelance and contract artists for remote, project-based work. This is not a full-time position. Work will be assigned on an as-needed basis as client projects become available, with the potential for more consistent assignments as we continue to grow our client base.

This role is ideal for an experienced 3D artist who is available for intermittent freelance work and can contribute across the full 3D production pipeline, from modeling and asset preparation through animation, rendering, compositing, and final delivery.

Role Overview

The Generalist Medical 3D Animator will create scientifically accurate and visually polished 3D medical and life science animations. This role requires strong artistic judgment, technical flexibility, attention to anatomical and scientific detail, and the ability to work collaboratively with creative directors, medical experts, animators, designers, producers, and clients.

The ideal candidate has 7+ years of professional experience in 3D animation, medical animation, scientific visualization, visual effects, or a closely related production field. They should be comfortable working across multiple production stages, including 3D modeling, topology cleanup, UVs, texturing, rigging support, animation, lighting, rendering, compositing, and post-production.

Because this is a project-based contract role, candidates should be comfortable with variable workloads, clear communication around availability, and working within defined project scopes, schedules, and deadlines.

Key Responsibilities

  • Create high-quality 3D medical animations for anatomy, physiology, surgical procedures, medical devices, mechanisms of action, pharmaceutical education, and life science topics.
  • Build, clean, optimize, and modify 3D models for animation and rendering.
  • Work with anatomical, biological, surgical, and technical reference materials to create accurate visual content.
  • Prepare assets for production, including topology cleanup, retopology, UV layout, texturing, material creation, and scene organization.
  • Animate organic and mechanical subjects, including anatomy, cells, molecules, surgical tools, implants, medical devices, fluids, particles, and procedural sequences.
  • Create realistic and stylized lighting, shaders, cameras, and render setups.
  • Composite rendered passes and final shots using  Adobe After Effects .
  • Use Adobe Creative Cloud tools for layout, design support, image editing, motion graphics, and presentation assets.
  • Collaborate remotely with directors, producers, designers, medical writers, subject matter experts, and clients.
  • Participate in virtual reviews, production meetings, and feedback sessions when assigned to a project.
  • Communicate availability, progress, blockers, timelines, and revision needs clearly.
  • Incorporate feedback efficiently while maintaining technical quality and visual consistency.
  • Maintain organized project files, naming conventions, render outputs, source assets, and version control practices.
  • Troubleshoot technical issues related to scenes, models, textures, renders, simulations, and compositing.
  • Contribute to visual development, style frames, storyboards, animatics, and production planning when needed.

Required Qualifications

  • 7+ years of professional experience in 3D animation, medical animation, scientific visualization, visual effects, or a closely related production field.
  • Availability for freelance, contract, or intermittent project-based work.
  • Strong portfolio or reel demonstrating 3D animation, modeling, rendering, and compositing ability.
  • Experience creating medical, scientific, anatomical, biological, surgical, pharmaceutical, or technical visualization content.
  • Proficiency in Autodesk MayaAutodesk 3ds Max or Blender.
  • Strong understanding of 3D modeling, topology, retopology, UV mapping, texturing, lighting, animation, cameras, rendering, and compositing.
  • Experience with sculpting and high-resolution asset creation in ZBrush.
  • Strong working knowledge of Adobe After Effects for post-compositing, motion graphics, shot finishing, and final output.
  • Experience with Natron or similar node-based compositing workflows.
  • Proficiency with Adobe Photoshop and familiarity with the broader Adobe Creative Cloud package, including Illustrator, Premiere Pro, Media Encoder, and related production tools.
  • Ability to create, clean, and optimize production-ready models with clean topology and efficient UVs.
  • Understanding of anatomy, medical terminology, biology, surgical workflows, or scientific visualization principles.
  • Ability to interpret reference materials, scripts, storyboards, medical diagrams, scans, papers, device documentation, and client feedback.
  • Strong visual eye for composition, timing, motion, lighting, materials, and storytelling.
  • Excellent remote communication, organization, and problem-solving skills.
  • Ability to work independently, manage deadlines, and collaborate in a remote production environment.
  • Willingness to learn new tools, pipelines, and medical subject matter.

Preferred Qualifications

  • Degree or training in medical illustration, biomedical visualization, animation, visual effects, digital media, biology, anatomy, biomedical science, or a related field.
  • Experience with medical animation studios, healthcare agencies, pharmaceutical clients, medical device companies, legal animation, or scientific communication projects.
  • Familiarity with render engines such as Arnold, V-Ray, Redshift, Octane, Corona, or similar production renderers.
  • Experience with Substance Painter, Substance Designer, Mari, RizomUV, TopoGun, Wrap, a plus.
  • Ability to animate surgical procedures, medical devices, character/anatomical motion, molecular processes, or cellular mechanisms.
  • Experience working with DICOM, CT/MRI scan data, photogrammetry, CAD files, or medical device models a plus.
  • Understanding of rigging, skinning, constraints, deformers, simulation, particles, dynamics, and procedural animation.
  • Experience creating style frames, concept boards, look development, and client-facing visual presentations.

Software and Tools

Candidates should have strong experience with several of the following:

  • 3D Animation and Modeling: Autodesk Maya, Autodesk 3ds Max, or blender.
  • Sculpting and High-Resolution Modeling: ZBrush
  • Topology, UVs, and Optimization: TopoGun, Maya retopology tools, 3ds Max retopology tools, RizomUV, Wrap, or similar tools
  • Texturing and Materials: Adobe Photoshop, Substance Painter, Substance Designer, Mari, or similar tools
  • Rendering: Redshift, Octane, Corona, or comparable render engines
  • Compositing and Post-Production: Adobe After Effects, Natron, Nuke, Premiere Pro, Media Encoder
  • Adobe Creative Cloud: Photoshop, Illustrator, After Effects, Premiere Pro, Media Encoder, and related tools

Remote Work Expectations

This is a remote, project-based contract position, with preference for candidates located in the United States. Workload may vary depending on active client projects, production schedules, and the candidate’s availability.

Candidates should be comfortable collaborating through video calls, project management tools, shared file systems, review platforms, and asynchronous communication.

The ideal candidate should be able to:

  • Work reliably during agreed-upon U.S. business hours when assigned to a project.
  • Clearly communicate availability before and during each project.
  • Manage assigned tasks independently while staying aligned with the creative and production team.
  • Maintain organized remote workflows for files, renders, references, and review materials.
  • Participate in scheduled production meetings and client/internal review sessions as needed.
  • Adapt to intermittent project schedules and changing production needs.

What We Are Looking For

We are looking for a versatile artist who can combine technical skill, visual storytelling, scientific accuracy, and production discipline. The right candidate should be able to take complex medical or scientific information and help transform it into clear, beautiful, and educational visual content.

This opportunity is best suited for an experienced freelancer or contractor who is interested in building an ongoing working relationship with Intervoke as we grow.

You do not need to be a medical expert, but you should be curious, detail-oriented, and comfortable learning complex scientific topics. You should care about accuracy, clarity, and the viewer’s understanding just as much as the final visual polish.

Application Requirements

Please email requirements to Jobs@intervoke.com:

  • Resume
  • Demo reel
  • Portfolio link
  • Software proficiency list
  • Current freelance or contract availability
  • Preferred hourly rate, day rate, or project-based rate structure
  • Confirmation of location and ability to work remotely during U.S. business hours
  • Optional: examples of medical, scientific, surgical, pharmaceutical, or technical visualization work

Equal Opportunity Statement

Intervoke welcomes applicants from diverse creative, technical, scientific, and educational backgrounds. We value curiosity, accuracy, collaboration, problem-solving, and strong visual communication.